Trim sand trim sand

So well, that dress and the almost completed picture - it all sort of looks like it ends well isn't it?

She has a high forehead, but i really like her like that, she is the way I wanted her to be.

But well. No it isn't ready yet. I recently discovered that one of the main reasons I was such an appaling figure painter was because I was only painting my own production, which is usually thrown together in the last 5 mn which implies unproper for painting figures.

Why then?

Last October I had the chance to meet one great British modeller at SMC in Eindhoven. He was making a demo on Alclads. Some 2 hours later I was visiting the sellers stand while he was helping around and saw him rub something. That was the bit of plane he was making the demo of.
I asked him for how many time he was rubbing the thing and he told that he had been doing that ever since the end of the first part of the demo, "because" he said, "if you want to get a proper Alclad finish you've got to rub over and over the black gloss base until it totally shines, look at the difference!".

So that's it, that rather active man was rubbing the bloody thing for more than one hour because he wanted the thing to be perfect.

Now I can't model like that, but truth is.. well, here I am, just putting Mr Surfacer over Mr Surfacer coat on the dress and rubbing it with Tamiya 1500 grade sandpaper until -well, Baba Yaga shines..

[see on the below picture, there is obviously one problem with the wrist, mr Surfacer and "elbow oil" is going to solve that]

Comme here little duckie

let's resume the sculpting - the dress is a simple thing, just one thing Duro sheet wrapped around the body.

This will be tied by a few buttons but nothing else really. The hard thing to do is -indeed- the wrapping which must be done on the whole body globally athe same time. I added a few "ripples" afterwards and corrected the odd ones.

The wrappings as done with Duro are often fantastic because the material hangs neatly over the features.

Come here little duckie..
let's add the hands and feet, fix the head, as some hair.. obviously a few trouble there with the top of the head.


Walk baby walk

Let's start the butcher job. Some brass wires first covered with some Duro/Magic Sculp so that the subsequent layer will grip on something


Then let's tie this together with a little lump of MS. Walk baby walk..

Then let's sculpt some legs on the top of this. I shouldn't forget about the feet and hands -btw, the one pictured on this pic proved to be way too big. I had to complete the small attempt with 3 fingers more to the centre of the round pot.


Baba Yaga

You guys know Baba Yaga? She is the top sorceress of the Slav world. She is often depicted as an old lady walking in a mortar with a broom to wipe out her traces. She lives in a house with chicken legs.

When i was a kid my Godfather came one day home with a set of books, old Russian legends illustrated by Ivan Bilibin, with tons of Baba Yaga in it. But something always striked me about her, she is not that bad, and could be actually quite a fair old lady. Looking at Wikipedia, I also saw she could take the appearance of a young lady.

And then 70 years ago, Barbarossa, the German invading the land, what could she do, too much dead men for her to eat.

So here is Baba Yaga, my own version, she stands by a pool (and no she won't be eating anybody)

Here is the head. Handsome I said. And alive too

Fossil 3 the base

here is the last instalment of this short blog (for a short diorama), completed pics soon

I have been doing a plaster base like I did for the 2 previous versions and started airbrushing the colours (remember, no seal!)

Here is the more finished base, you may notice the quite hysterical colours, thank you that's an experiement  notice the shadows as well, the places where the crew member and the engine will stay

The engine was painted in quite a peculiar way: after airbriushing some blue, brown, orange and black hues, most of the subsequent tones where mostly pigments with very few paint

Indeed here are the colours I used for both the engine and the crew member. This light red Valejo hue is quite bizare to work with I thought, quite great for screening effects

Here is the pilot now mostly done (stay the helmet to work and a few highlights)


And now for something completely different.
A badass US flying thing made in USA.. let me think.. C-130 looks pretty cool, how to cram a 1/35 C-130 on a 10x6cm base?
ah well, only one of the engines now

What's cool when you begin to master (more or less) figure sculpting is that scratchbuilding really appears so very simple to me.
So here we are and let's do the blades as well as some other stuff. I was fortunate enough to have an access to the great Lock-On on C-130 as well as used the Prime Portal references for global shape.

so, some old kit parts, other parts cut from a round cutter, MS covered plastic for the blades, Duro for the crumpled metals bits, here is the engine after 2 hours job :

refining, trimming sanding ..

the base of the engine

let's hole the blades to insert the bits..

Add a few extra details, trim the blades and here we are



Fossil 3 here we are

Anyway, here we go again, another figure sculpting beginning by twisting a few brass wires

That I cover with MS+Duro..

Then I added some Hornet hands. I can actually sculpt hands but hands have less "personality" than heads so I prefer using Hornet's and therefore save some time.
Strangely enough those were not as destroyed as the rest of the body

the head + helmet (AFH-1), all Duro and MS, work in progress but in the end, there will probably be more blurred features for the face as well as a better hollowed helmet

Finishing Fossil 2

So here I am painting the wires with the stuff I use, some vallejo paints and pigments. The wires were pretty burnt out so I applied with pigments with an old brush on the top of the wet paint to make stuff like ashes

Same thing for the guy, I used more pigments and plenty of different colours

In the end the diorama was finished but there was lacking any hotspot! So i made some sort of orange /tan mix and applied it on some outlines of the arms, and here it is, this colour is great over the green blue tan hues of the base


Painting the base2

Okay, let's paint the plaster base.

Of course i never ever use any seal product on the plaster, now that's a very stupid thing to do as the plaster drinks the paint and the water in it, which means that if you are wise enough you can create some effects that you could only dream of when using some plastic (more on that perhaps another time)

Anyway, my bootiful Iwata sprays weird colours on my base, blues and red brown.. what the heck? that's no colours for a diorama base.

Well yes it is. I used some early 1980's pictures as a reference and you wouldn't believe how the colours faded since. I don't model what's true, I model what's left of the memory of those poor guys, the memory has got a blue-greenish hue and that's it..

So here is the first stage finished, the base colours are applied. I used several masks made of paper, the usual stuff.. excuse the low quality of the pictures, I don't dare using the good camera when i am doing dirty job!)

Now is time for overpainting. I wet the plaster abit and I screen and screen again, darker hues in the recesses, tan on the tops and then some random colours. No method, just piling up the colours.

But now the interest of that special pictures is what i am doing with the placement of the wires. That's it, those will be casting some shadows on the ground, therefore I have to paint those (airbrush those).

Here is a blurry picture of the mostly finished base

Except well.. pigments. Now I am a bit suspicious on those because overdoing the thing is very easy with pigments.

Whatever, I just applied some Vallejjo pigments fixer and pour some blue , brown pigments here and there.

I am never afraid of using colours! I have been using my SF Mig pigments as much as the regular ones


Detailing the base

So i have got the base and the figure, I now need accessories.

As usual less is more, but then on my reference pictre, the body was surrounded by a great number of entangled wires, so I decided to do these.

So I took an old electric cable, I wiped out the platsuic and soldered everty extremity of those. I alos soldered some of them together so I could get a big block

Then I sculpted a cylindracal shape out of some platsic bit from an old model adding some Duro/Magic sculp shapes on it to mimic torn metal

Please now notice the change of Camera (going from C2005 to C2012..) and here is the Magic Sculp with dangling wires. I added some MS on the top of it to make a distress look on the wires

And here are most of the elements ready for paint.

The tube like shape was also taken from the ref picture but I don't what it is. Could be landing gear but a bit small..